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Training
Design |
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There is no right
solution in designing training but here lies the challenges as well as
problems for trainers. Success depends on balancing organisational training requirements
with the needs of individuals. This programme will enable participants to take
a structured approach to training design. 
Training specialists who have to design training/learning
events using resources either from within their organisation or from outside

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By the end of this module, participants will be able to:
- write the aim(s) and objective(s) for a learning event
- produce a strategy for a learning event and take
into account learning theory, trainer styles, supporting materials, the use of
technology and other resources
- create a cohesive
framework for a training course or other learning event by using suitable mapping
and/or storyboard approaches
- take into account
issues such as copyright and licensing, diversity, legislation and codes of practice
during the design stage
- review the design as
it progresses against a range of criteria including the potential impact for different
learning styles, timings, objectives, relevance and interest
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DAY 1
1.
What is training design?
- its
place in the training cycle
-
project approach to training design
2.
Aims, learning objectives and workplace outcomes
- refresher
- purpose in relation
to training design
- competencies
and design
3.
Learning theory to aid training design -
left and right and whole brain learning
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memory and chunking
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accelerating learning.
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DAY
2
1. Trainer styles and approaches
to design
- learner centre/trainer centres approaches
- design strategies for e-learning
2.
Delivery mechanisms and training methods
- overview
of the range from courses to self-managed learning to technology-based
training
3. Creating the big picture
- assembling
ideas and mapping an outline design
- models,
frameworks and storyboard
- balancing content
and methods
- overall time planning
4.
Sources and resources to help designers
- what is
available
- use of pre-prepared (off-the-shelf) materials
- low- and high-technology options
- copyright and performing rights issues.
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Next
- Particpative methods |
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